CURLEH MUSTACHE

September 29th, 2008

The first annual TIGJam was a smashing success. It was nice to meet various TIGers and people whose games I have played but never been formally introduced to. I also got a pretty cool prototype done.

This was originally an idea by Steve Swink that we discussed a long time ago. The game is a puzzle platformer played in the shadows created by a 3D world. The idea is to manipulated the shadow world by changing the 3D world and vice-a-versa. I spent my time at the jam attempting to implement the technology behind it. Although my current prototype has no gameplay, you can move a sprite in the shadow world and push 3D objects by colliding with their shadows. You can also place boxes in the world using standard first person shooter controls.

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