Prototypes

May 17th, 2008

prototypes (click for fullsize image)

Inspired by this post on tigsource I decided to build my own collage of unfinished projects and prototypes. My count is a puny 31 compared to Dr. Petter’s 116… Although this only includes stuff that I have easy access to, and is missing a few really good ones (LD48 entries Crisis Team, Sheep Wars, Nightmare Kid and Guardian X, a failed dating sim game, Dojo, Campus Rumble) Some of these are just art mockups, not real playable games (the cactus game), although it blurs the line with projects that have mockups and playable prototypes (penguin pop, beatball and lifesim.) Some were meant to be games, but never actually acquired any gameplay, others are just shameless tech demos. All of it is glorious programmer art, except Corpus (which is still in development, just abandoned by me) and Poker Fighter (which blatantly rips sprites from Garou Mark of the Wolves.) Some are in active development (FantasyGen), others are on indefinite hiatus (LifeSim, ShadowWorld), or are solid games that need to be made properly (Frooter, Penguin Pop.) Some are even somewhat “finished” (Conformity.)

I’ve been meaning to do a “prototype of the week” feature explaining the goals behind some of them. Some, like Poker Fighter, are pretty interesting ideas. Languages represented include Java (Processing), Python (PyGame), C# (XNA) and C++ (DirectX.)

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1 Comment Add your own

  • 1. GBGames  |  May 19th, 2008 at 4:03 pm

    I’d love to see the prototype of the week. I’m specifically curious about the shader app as well as the screenshot that looks like a bunch of entities with trails behind them.

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