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	<title>Comments on: WTF XNA, Quaternion to Euler conversion</title>
	<atom:link href="http://mawsoft.com/blog/?feed=rss2&#038;p=197" rel="self" type="application/rss+xml" />
	<link>http://mawsoft.com/blog/?p=197</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Tue, 07 Apr 2009 13:57:29 -0400</lastBuildDate>
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		<title>By: RohoMech</title>
		<link>http://mawsoft.com/blog/?p=197&#038;cpage=1#comment-65684</link>
		<dc:creator>RohoMech</dc:creator>
		<pubDate>Tue, 07 Apr 2009 13:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=197#comment-65684</guid>
		<description>Hi Scott,

Yea, it looks like what I&#039;ve posted isn&#039;t working for your case.
Though, this code didn&#039;t make its way into production, sorry you&#039;re that found the issue.

The approach we ended up taking was to store both the Euler angles along with the quaternion.</description>
		<content:encoded><![CDATA[<p>Hi Scott,</p>
<p>Yea, it looks like what I&#8217;ve posted isn&#8217;t working for your case.<br />
Though, this code didn&#8217;t make its way into production, sorry you&#8217;re that found the issue.</p>
<p>The approach we ended up taking was to store both the Euler angles along with the quaternion.</p>
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		<title>By: Scott Peal</title>
		<link>http://mawsoft.com/blog/?p=197&#038;cpage=1#comment-65645</link>
		<dc:creator>Scott Peal</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=197#comment-65645</guid>
		<description>Thread I am also trying to sind a solution and mentioned your post: http://forums.xna.com/forums/p/28687/159870.aspx#159870</description>
		<content:encoded><![CDATA[<p>Thread I am also trying to sind a solution and mentioned your post: <a href="http://forums.xna.com/forums/p/28687/159870.aspx#159870" rel="nofollow">http://forums.xna.com/forums/p/28687/159870.aspx#159870</a></p>
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	<item>
		<title>By: Scott Peal</title>
		<link>http://mawsoft.com/blog/?p=197&#038;cpage=1#comment-65644</link>
		<dc:creator>Scott Peal</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=197#comment-65644</guid>
		<description>I put in the following and expected to get back something different: 

            Quaternion quat1 = Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)Math.PI); //180 degres
            Quaternion quat2 = Quaternion.CreateFromAxisAngle(Vector3.UnitX, (float)Math.PI); //180 degres
            Quaternion quat = quat1 * quat2;

?v
{X:5.008956E-06 Y:-5.008956E-06 Z:180}
    X: 0.00000500895567
    Y: -0.00000500895567
    Z: 180.0


I would have expected to get:
    X: 180
    Y: 180
    Z: 0</description>
		<content:encoded><![CDATA[<p>I put in the following and expected to get back something different: </p>
<p>            Quaternion quat1 = Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)Math.PI); //180 degres<br />
            Quaternion quat2 = Quaternion.CreateFromAxisAngle(Vector3.UnitX, (float)Math.PI); //180 degres<br />
            Quaternion quat = quat1 * quat2;</p>
<p>?v<br />
{X:5.008956E-06 Y:-5.008956E-06 Z:180}<br />
    X: 0.00000500895567<br />
    Y: -0.00000500895567<br />
    Z: 180.0</p>
<p>I would have expected to get:<br />
    X: 180<br />
    Y: 180<br />
    Z: 0</p>
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