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	<title>Comments for And Maw! This</title>
	<atom:link href="http://mawsoft.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://mawsoft.com/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Tue, 07 Apr 2009 13:57:29 -0400</lastBuildDate>
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		<title>Comment on WTF XNA, Quaternion to Euler conversion by RohoMech</title>
		<link>http://mawsoft.com/blog/?p=197&#038;cpage=1#comment-65684</link>
		<dc:creator>RohoMech</dc:creator>
		<pubDate>Tue, 07 Apr 2009 13:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=197#comment-65684</guid>
		<description>Hi Scott,

Yea, it looks like what I&#039;ve posted isn&#039;t working for your case.
Though, this code didn&#039;t make its way into production, sorry you&#039;re that found the issue.

The approach we ended up taking was to store both the Euler angles along with the quaternion.</description>
		<content:encoded><![CDATA[<p>Hi Scott,</p>
<p>Yea, it looks like what I&#8217;ve posted isn&#8217;t working for your case.<br />
Though, this code didn&#8217;t make its way into production, sorry you&#8217;re that found the issue.</p>
<p>The approach we ended up taking was to store both the Euler angles along with the quaternion.</p>
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		<title>Comment on WTF XNA, Quaternion to Euler conversion by Scott Peal</title>
		<link>http://mawsoft.com/blog/?p=197&#038;cpage=1#comment-65645</link>
		<dc:creator>Scott Peal</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=197#comment-65645</guid>
		<description>Thread I am also trying to sind a solution and mentioned your post: http://forums.xna.com/forums/p/28687/159870.aspx#159870</description>
		<content:encoded><![CDATA[<p>Thread I am also trying to sind a solution and mentioned your post: <a href="http://forums.xna.com/forums/p/28687/159870.aspx#159870" rel="nofollow">http://forums.xna.com/forums/p/28687/159870.aspx#159870</a></p>
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	<item>
		<title>Comment on WTF XNA, Quaternion to Euler conversion by Scott Peal</title>
		<link>http://mawsoft.com/blog/?p=197&#038;cpage=1#comment-65644</link>
		<dc:creator>Scott Peal</dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=197#comment-65644</guid>
		<description>I put in the following and expected to get back something different: 

            Quaternion quat1 = Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)Math.PI); //180 degres
            Quaternion quat2 = Quaternion.CreateFromAxisAngle(Vector3.UnitX, (float)Math.PI); //180 degres
            Quaternion quat = quat1 * quat2;

?v
{X:5.008956E-06 Y:-5.008956E-06 Z:180}
    X: 0.00000500895567
    Y: -0.00000500895567
    Z: 180.0


I would have expected to get:
    X: 180
    Y: 180
    Z: 0</description>
		<content:encoded><![CDATA[<p>I put in the following and expected to get back something different: </p>
<p>            Quaternion quat1 = Quaternion.CreateFromAxisAngle(Vector3.UnitY, (float)Math.PI); //180 degres<br />
            Quaternion quat2 = Quaternion.CreateFromAxisAngle(Vector3.UnitX, (float)Math.PI); //180 degres<br />
            Quaternion quat = quat1 * quat2;</p>
<p>?v<br />
{X:5.008956E-06 Y:-5.008956E-06 Z:180}<br />
    X: 0.00000500895567<br />
    Y: -0.00000500895567<br />
    Z: 180.0</p>
<p>I would have expected to get:<br />
    X: 180<br />
    Y: 180<br />
    Z: 0</p>
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	</item>
	<item>
		<title>Comment on My IGF picks by Flash Shooter Game Roundup &#124; The 2d Shooter Blog</title>
		<link>http://mawsoft.com/blog/?p=33&#038;cpage=1#comment-54003</link>
		<dc:creator>Flash Shooter Game Roundup &#124; The 2d Shooter Blog</dc:creator>
		<pubDate>Thu, 04 Sep 2008 15:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=33#comment-54003</guid>
		<description>[...] My IGF picks - The 2007 IGF entries have been posted and there are some great games in the list. Here are my current picks for finalists. Armadillo Run - Excellent physics based puzzle game. Innovation. Bang howdy - Online strategy game from the &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] My IGF picks &#8211; The 2007 IGF entries have been posted and there are some great games in the list. Here are my current picks for finalists. Armadillo Run &#8211; Excellent physics based puzzle game. Innovation. Bang howdy &#8211; Online strategy game from the &#8230; [...]</p>
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	<item>
		<title>Comment on C++ and XNA Framework by RohoMech</title>
		<link>http://mawsoft.com/blog/?p=31&#038;cpage=1#comment-49660</link>
		<dc:creator>RohoMech</dc:creator>
		<pubDate>Mon, 14 Jul 2008 01:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=31#comment-49660</guid>
		<description>XTR - Its worth a shot, I&#039;m not sure what uninstalling C# is going to do....hmmm</description>
		<content:encoded><![CDATA[<p>XTR &#8211; Its worth a shot, I&#8217;m not sure what uninstalling C# is going to do&#8230;.hmmm</p>
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	<item>
		<title>Comment on C++ and XNA Framework by XTR 9</title>
		<link>http://mawsoft.com/blog/?p=31&#038;cpage=1#comment-49489</link>
		<dc:creator>XTR 9</dc:creator>
		<pubDate>Fri, 11 Jul 2008 23:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=31#comment-49489</guid>
		<description>So if I installed C# and then XNA, could I uninstall C# and still get XNA to work in C++? Disk cost is a big concern of mine. I already have C++, and don&#039;t want to install another version of Visual Studio.</description>
		<content:encoded><![CDATA[<p>So if I installed C# and then XNA, could I uninstall C# and still get XNA to work in C++? Disk cost is a big concern of mine. I already have C++, and don&#8217;t want to install another version of Visual Studio.</p>
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	</item>
	<item>
		<title>Comment on C++ and XNA Framework by RohoMech</title>
		<link>http://mawsoft.com/blog/?p=31&#038;cpage=1#comment-49403</link>
		<dc:creator>RohoMech</dc:creator>
		<pubDate>Fri, 11 Jul 2008 02:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=31#comment-49403</guid>
		<description>I think you *need* to have C# installed, so, I&#039;d give that a shot.  But then use Scott&#039;s project to work in C++ instead.</description>
		<content:encoded><![CDATA[<p>I think you *need* to have C# installed, so, I&#8217;d give that a shot.  But then use Scott&#8217;s project to work in C++ instead.</p>
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	<item>
		<title>Comment on C++ and XNA Framework by XTR 9</title>
		<link>http://mawsoft.com/blog/?p=31&#038;cpage=1#comment-49285</link>
		<dc:creator>XTR 9</dc:creator>
		<pubDate>Wed, 09 Jul 2008 15:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=31#comment-49285</guid>
		<description>I&#039;ve heard that some of you guys above have XNA Game Studio 2.0 with VC++ 2005 Express and can&#039;t get the sample to build. I can&#039;t even get XNA to install on my computer.

When I try to install, it says I need to download C# 2005 Express or Visual Studio 2005 first.

I&#039;m using C++ 2005 Express and cannot get XNA to work.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard that some of you guys above have XNA Game Studio 2.0 with VC++ 2005 Express and can&#8217;t get the sample to build. I can&#8217;t even get XNA to install on my computer.</p>
<p>When I try to install, it says I need to download C# 2005 Express or Visual Studio 2005 first.</p>
<p>I&#8217;m using C++ 2005 Express and cannot get XNA to work.</p>
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	</item>
	<item>
		<title>Comment on Prototypes by GBGames</title>
		<link>http://mawsoft.com/blog/?p=198&#038;cpage=1#comment-44424</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 19 May 2008 21:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=198#comment-44424</guid>
		<description>I&#039;d love to see the prototype of the week. I&#039;m specifically curious about the shader app as well as the screenshot that looks like a bunch of entities with trails behind them.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see the prototype of the week. I&#8217;m specifically curious about the shader app as well as the screenshot that looks like a bunch of entities with trails behind them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C++ and XNA Framework by Bart CB</title>
		<link>http://mawsoft.com/blog/?p=31&#038;cpage=1#comment-42443</link>
		<dc:creator>Bart CB</dc:creator>
		<pubDate>Fri, 09 May 2008 17:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://mawsoft.com/blog/?p=31#comment-42443</guid>
		<description>Hi,

First, thanks for the original sample!!
Without this one, I wouldn&#039;t be able to start with XNA &amp; C++.

This page is the second rank in google when you try to find &quot;XNA C++&quot;, and there are so few interesting discussion about this - the others are trolling (C# is the best and only possible for XNA or I&#039;m a beginner so I want VB...).If you have an existing code in C++, and want to reuse it, it&#039;s better to try to use C++ with XNA...

Well, I have the same issue to build to original sample, so I change it to work with VC++ 2005 Express &amp; XNA 2.0 (So many major changes were done in 2.0...)

This should work for you also, just don&#039;t forget to add your access path to XNA in the reference directory (in your option).

http://bart.cb.free.fr/XNATest.zip

&lt;a href=&quot;http://bart.cb.free.fr/XNATest.zip&quot; title=&quot;XNATest.zip&quot; rel=&quot;nofollow&quot;&gt;</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>First, thanks for the original sample!!<br />
Without this one, I wouldn&#8217;t be able to start with XNA &amp; C++.</p>
<p>This page is the second rank in google when you try to find &#8220;XNA C++&#8221;, and there are so few interesting discussion about this &#8211; the others are trolling (C# is the best and only possible for XNA or I&#8217;m a beginner so I want VB&#8230;).If you have an existing code in C++, and want to reuse it, it&#8217;s better to try to use C++ with XNA&#8230;</p>
<p>Well, I have the same issue to build to original sample, so I change it to work with VC++ 2005 Express &amp; XNA 2.0 (So many major changes were done in 2.0&#8230;)</p>
<p>This should work for you also, just don&#8217;t forget to add your access path to XNA in the reference directory (in your option).</p>
<p><a href="http://bart.cb.free.fr/XNATest.zip" rel="nofollow">http://bart.cb.free.fr/XNATest.zip</a></p>
<p><a href="http://bart.cb.free.fr/XNATest.zip" title="XNATest.zip" rel="nofollow"></a></p>
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